Uses of Record Class
net.minecraft.client.render.command.ModelCommandRenderer.CrumblingOverlayCommand
Packages that use ModelCommandRenderer.CrumblingOverlayCommand
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Uses of ModelCommandRenderer.CrumblingOverlayCommand in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type ModelCommandRenderer.CrumblingOverlayCommandModifier and TypeMethodDescriptionvoidAbstractSignBlockEntityRenderer.render(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) private voidAbstractSignBlockEntityRenderer.render(SignBlockEntity blockEntity, MatrixStack matrices, int int2, int int3, BlockState blockState, AbstractSignBlock abstractSignBlock, WoodType woodType, Model.SinglePartModel singlePartModel, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidBannerBlockEntityRenderer.render(BannerBlockEntity bannerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) private static voidBannerBlockEntityRenderer.render(SpriteHolder spriteHolder, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, int int3, float float2, BannerBlockModel bannerBlockModel, BannerFlagBlockModel bannerFlagBlockModel, float float3, DyeColor dyeColor, BannerPatternsComponent bannerPatternsComponent, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidBeaconBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int light, int overlay, Vec3d cameraPos, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidBedBlockEntityRenderer.render(BedBlockEntity bedBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidBellBlockEntityRenderer.render(BellBlockEntity bellBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int light, int overlay, Vec3d cameraPos, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) <E extends BlockEntity>
voidBlockEntityRenderManager.render(E blockEntity, float tickProgress, MatrixStack matrices, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue queue) voidBrushableBlockEntityRenderer.render(BrushableBlockEntity brushableBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidCampfireBlockEntityRenderer.render(CampfireBlockEntity campfireBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidChestBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int light, int overlay, Vec3d cameraPos, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidConduitBlockEntityRenderer.render(ConduitBlockEntity conduitBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidCopperGolemStatueBlockEntityRenderer.render(CopperGolemStatueBlockEntity copperGolemStatueBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidDecoratedPotBlockEntityRenderer.render(DecoratedPotBlockEntity decoratedPotBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidEnchantingTableBlockEntityRenderer.render(EnchantingTableBlockEntity enchantingTableBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidEndGatewayBlockEntityRenderer.render(EndGatewayBlockEntity endGatewayBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidEndPortalBlockEntityRenderer.render(T t, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidLecternBlockEntityRenderer.render(LecternBlockEntity lecternBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidMobSpawnerBlockEntityRenderer.render(MobSpawnerBlockEntity mobSpawnerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidPistonBlockEntityRenderer.render(PistonBlockEntity pistonBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidShelfBlockEntityRenderer.render(ShelfBlockEntity shelfBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidShulkerBoxBlockEntityRenderer.render(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidShulkerBoxBlockEntityRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, Direction facing, float openness, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, SpriteIdentifier spriteIdentifier) voidSkullBlockEntityRenderer.render(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidStructureBlockBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int light, int overlay, Vec3d cameraPos, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidTestInstanceBlockEntityRenderer.render(TestInstanceBlockEntity testInstanceBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidTrialSpawnerBlockEntityRenderer.render(TrialSpawnerBlockEntity trialSpawnerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidVaultBlockEntityRenderer.render(VaultBlockEntity vaultBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) private voidBedBlockEntityRenderer.renderPart(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, Model.SinglePartModel singlePartModel, Direction direction, SpriteIdentifier spriteIdentifier, int light, int overlay, boolean isFoot, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) protected voidAbstractSignBlockEntityRenderer.renderSign(MatrixStack matrices, int int2, int int3, WoodType woodType, Model.SinglePartModel singlePartModel, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) -
Uses of ModelCommandRenderer.CrumblingOverlayCommand in net.minecraft.client.render.command
Fields in net.minecraft.client.render.command declared as ModelCommandRenderer.CrumblingOverlayCommandModifier and TypeFieldDescriptionprivate final ModelCommandRenderer.CrumblingOverlayCommandOrderedRenderCommandQueueImpl.ModelCommand.crumblingOverlayThe field for thecrumblingOverlayrecord component.Methods in net.minecraft.client.render.command that return ModelCommandRenderer.CrumblingOverlayCommandModifier and TypeMethodDescriptionOrderedRenderCommandQueueImpl.ModelCommand.crumblingOverlay()Returns the value of thecrumblingOverlayrecord component.Methods in net.minecraft.client.render.command with parameters of type ModelCommandRenderer.CrumblingOverlayCommandModifier and TypeMethodDescription<S> voidBatchingRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) <S> voidOrderedRenderCommandQueueImpl.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) default <S> voidRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int outlineColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) <S> voidRenderCommandQueue.submitModel(Model<? super S> model, S state, MatrixStack matrices, RenderLayer renderLayer, int light, int overlay, int tintedColor, @Nullable Sprite sprite, int outlineColor, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlay) Constructors in net.minecraft.client.render.command with parameters of type ModelCommandRenderer.CrumblingOverlayCommandModifierConstructorDescriptionModelCommand(MatrixStack.Entry entry, Model<? super S> model, S s, int int2, int int3, int int4, @Nullable Sprite sprite, int int5, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand)