Uses of Interface
net.minecraft.client.render.command.OrderedRenderCommandQueue
Packages that use OrderedRenderCommandQueue
Package
Description
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Uses of OrderedRenderCommandQueue in net.minecraft.client.gui.hud
Methods in net.minecraft.client.gui.hud with parameters of type OrderedRenderCommandQueueModifier and TypeMethodDescriptionprivate voidInGameOverlayRenderer.renderFloatingItem(MatrixStack matrices, float tickProgress, OrderedRenderCommandQueue orderedRenderCommandQueue) voidInGameOverlayRenderer.renderOverlays(boolean sleeping, float tickProgress, OrderedRenderCommandQueue orderedRenderCommandQueue) -
Uses of OrderedRenderCommandQueue in net.minecraft.client.gui.render
Fields in net.minecraft.client.gui.render declared as OrderedRenderCommandQueueConstructors in net.minecraft.client.gui.render with parameters of type OrderedRenderCommandQueueModifierConstructorDescriptionGuiRenderer(GuiRenderState state, VertexConsumerProvider.Immediate vertexConsumers, OrderedRenderCommandQueue orderedRenderCommandQueue, RenderDispatcher renderDispatcher, List<SpecialGuiElementRenderer<?>> list) -
Uses of OrderedRenderCommandQueue in net.minecraft.client.render
Methods in net.minecraft.client.render with parameters of type OrderedRenderCommandQueueModifier and TypeMethodDescriptionvoidMapRenderer.draw(MapRenderState state, MatrixStack matrices, OrderedRenderCommandQueue queue, boolean bool, int light) private voidWorldRenderer.pushEntityRenders(MatrixStack matrices, Camera camera, EntityRenderStates renderStates, OrderedRenderCommandQueue queue) -
Uses of OrderedRenderCommandQueue in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type OrderedRenderCommandQueueModifier and TypeMethodDescriptionstatic voidSkullBlockEntityRenderer.method_72958(@Nullable Direction direction, float float2, float float3, MatrixStack matrices, OrderedRenderCommandQueue queue, int int2, SkullBlockEntityModel skullBlockEntityModel, RenderLayer renderLayer, int int3) voidAbstractSignBlockEntityRenderer.render(SignBlockEntity signBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) private voidAbstractSignBlockEntityRenderer.render(SignBlockEntity blockEntity, MatrixStack matrices, int int2, int int3, BlockState blockState, AbstractSignBlock abstractSignBlock, WoodType woodType, Model.SinglePartModel singlePartModel, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidBannerBlockEntityRenderer.render(BannerBlockEntity bannerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) private static voidBannerBlockEntityRenderer.render(SpriteHolder spriteHolder, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, int int3, float float2, BannerBlockModel bannerBlockModel, BannerFlagBlockModel bannerFlagBlockModel, float float3, DyeColor dyeColor, BannerPatternsComponent bannerPatternsComponent, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) voidBeaconBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int light, int overlay, Vec3d cameraPos, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidBedBlockEntityRenderer.render(BedBlockEntity bedBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidBellBlockEntityRenderer.render(BellBlockEntity bellBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int light, int overlay, Vec3d cameraPos, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) <E extends BlockEntity>
voidBlockEntityRenderManager.render(E blockEntity, float tickProgress, MatrixStack matrices, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue queue) voidBrushableBlockEntityRenderer.render(BrushableBlockEntity brushableBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidCampfireBlockEntityRenderer.render(CampfireBlockEntity campfireBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidChestBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int light, int overlay, Vec3d cameraPos, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidConduitBlockEntityRenderer.render(ConduitBlockEntity conduitBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidCopperGolemStatueBlockEntityRenderer.render(CopperGolemStatueBlockEntity copperGolemStatueBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidDecoratedPotBlockEntityRenderer.render(DecoratedPotBlockEntity decoratedPotBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidDecoratedPotBlockEntityRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, Sherds sherds) voidEnchantingTableBlockEntityRenderer.render(EnchantingTableBlockEntity enchantingTableBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidEndGatewayBlockEntityRenderer.render(EndGatewayBlockEntity endGatewayBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidEndPortalBlockEntityRenderer.render(T t, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidLecternBlockEntityRenderer.render(LecternBlockEntity lecternBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidLoadedBlockEntityModels.render(Block block, ItemDisplayContext displayContext, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay) static voidMobSpawnerBlockEntityRenderer.render(float tickProgress, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, Entity entity, EntityRenderManager entityRenderManager, double double2, double double3) voidMobSpawnerBlockEntityRenderer.render(MobSpawnerBlockEntity mobSpawnerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidPistonBlockEntityRenderer.render(PistonBlockEntity pistonBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidShelfBlockEntityRenderer.render(ShelfBlockEntity shelfBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidShulkerBoxBlockEntityRenderer.render(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidShulkerBoxBlockEntityRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, Direction facing, float openness, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, SpriteIdentifier spriteIdentifier) voidSkullBlockEntityRenderer.render(SkullBlockEntity skullBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidStructureBlockBlockEntityRenderer.render(T entity, float tickProgress, MatrixStack matrices, int light, int overlay, Vec3d cameraPos, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidTestInstanceBlockEntityRenderer.render(TestInstanceBlockEntity testInstanceBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidTrialSpawnerBlockEntityRenderer.render(TrialSpawnerBlockEntity trialSpawnerBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidVaultBlockEntityRenderer.render(VaultBlockEntity vaultBlockEntity, float float2, MatrixStack matrixStack, int int2, int int3, Vec3d vec3d, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) voidBannerBlockEntityRenderer.renderAsItem(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, DyeColor baseColor, BannerPatternsComponent patterns) voidBedBlockEntityRenderer.renderAsItem(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, SpriteIdentifier textureId) static voidHangingSignBlockEntityRenderer.renderAsItem(SpriteHolder spriteHolder, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, int int3, Model.SinglePartModel singlePartModel, SpriteIdentifier spriteIdentifier) static voidSignBlockEntityRenderer.renderAsItem(SpriteHolder spriteHolder, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, Model.SinglePartModel singlePartModel, SpriteIdentifier spriteIdentifier) private static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, float tickProgress, float scale, long worldTime, int yOffset, int maxY, int color) static voidBeaconBlockEntityRenderer.renderBeam(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, Identifier textureId, float tickProgress, float heightScale, long worldTime, int yOffset, int maxY, int color, float innerRadius, float outerRadius) static voidBannerBlockEntityRenderer.renderCanvas(SpriteHolder spriteHolder, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, int int3, ModelPart modelPart, SpriteIdentifier spriteIdentifier, boolean bool, DyeColor dyeColor, BannerPatternsComponent bannerPatternsComponent) static voidBannerBlockEntityRenderer.renderCanvas(SpriteHolder spriteHolder, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, int int3, ModelPart modelPart, SpriteIdentifier spriteIdentifier, boolean bool, DyeColor dyeColor, BannerPatternsComponent bannerPatternsComponent, boolean bool2, boolean bool3) private voidStructureBlockBlockEntityRenderer.renderInvisibleBlocks(T entity, BlockView world, BlockPos pos, Vec3i vec3i, OrderedRenderCommandQueue orderedRenderCommandQueue, MatrixStack matrices) private voidShelfBlockEntityRenderer.renderItem(ShelfBlockEntity entity, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, int itemIndex, float float2, ItemStack itemStack, int int2) private static voidBannerBlockEntityRenderer.renderLayer(SpriteHolder spriteHolder, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, int int3, ModelPart modelPart, SpriteIdentifier spriteIdentifier, DyeColor dyeColor) private static voidPistonBlockEntityRenderer.renderModel(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, BlockPos blockPos, BlockState blockState, RegistryEntry<Biome> registryEntry, World world) private voidBedBlockEntityRenderer.renderPart(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, Model.SinglePartModel singlePartModel, Direction direction, SpriteIdentifier spriteIdentifier, int light, int overlay, boolean isFoot, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand) protected voidAbstractSignBlockEntityRenderer.renderSign(MatrixStack matrices, int int2, int int3, WoodType woodType, Model.SinglePartModel singlePartModel, ModelCommandRenderer.CrumblingOverlayCommand crumblingOverlayCommand, OrderedRenderCommandQueue orderedRenderCommandQueue) private voidAbstractSignBlockEntityRenderer.renderText(BlockPos pos, SignText text, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int textLineHeight, int maxTextWidth, boolean front) -
Uses of OrderedRenderCommandQueue in net.minecraft.client.render.command
Classes in net.minecraft.client.render.command that implement OrderedRenderCommandQueue -
Uses of OrderedRenderCommandQueue in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type OrderedRenderCommandQueueModifier and TypeMethodDescriptionstatic voidItemEntityRenderer.method_72986(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, ItemStackEntityRenderState itemStackEntityRenderState, Random random, Box box) voidAbstractBoatEntityRenderer.render(BoatEntityRenderState boatEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidAbstractMinecartEntityRenderer.render(S s, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidAgeableMobEntityRenderer.render(S s, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) Deprecated.voidArmorStandEntityRenderer.render(ArmorStandEntityRenderState armorStandEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidChickenEntityRenderer.render(ChickenEntityRenderState chickenEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidCowEntityRenderer.render(CowEntityRenderState cowEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidDisplayEntityRenderer.BlockDisplayEntityRenderer.render(BlockDisplayEntityRenderState blockDisplayEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, float float2) voidDisplayEntityRenderer.ItemDisplayEntityRenderer.render(ItemDisplayEntityRenderState itemDisplayEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, float float2) voidDisplayEntityRenderer.render(ST sT, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) protected abstract voidDisplayEntityRenderer.render(ST state, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, float tickProgress) voidDisplayEntityRenderer.TextDisplayEntityRenderer.render(TextDisplayEntityRenderState textDisplayEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, float float2) voidDragonFireballEntityRenderer.render(EntityRenderState renderState, MatrixStack matrices, OrderedRenderCommandQueue queue) voidEndCrystalEntityRenderer.render(EndCrystalEntityRenderState endCrystalEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidEnderDragonEntityRenderer.render(EnderDragonEntityRenderState enderDragonEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidEntityRenderer.render(S renderState, MatrixStack matrices, OrderedRenderCommandQueue queue) <S extends EntityRenderState>
voidEntityRenderManager.render(S renderState, double x, double y, double z, MatrixStack matrices, OrderedRenderCommandQueue queue) voidEvokerFangsEntityRenderer.render(EvokerFangsEntityRenderState evokerFangsEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidExperienceOrbEntityRenderer.render(ExperienceOrbEntityRenderState experienceOrbEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidFallingBlockEntityRenderer.render(FallingBlockEntityRenderState fallingBlockEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidFireworkRocketEntityRenderer.render(FireworkRocketEntityRenderState fireworkRocketEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidFishingBobberEntityRenderer.render(FishingBobberEntityState fishingBobberEntityState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidFlyingItemEntityRenderer.render(FlyingItemEntityRenderState flyingItemEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidGuardianEntityRenderer.render(GuardianEntityRenderState guardianEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidIllusionerEntityRenderer.render(IllusionerEntityRenderState illusionerEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidItemEntityRenderer.render(ItemEntityRenderState itemEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) static voidItemEntityRenderer.render(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, ItemStackEntityRenderState state, Random random) voidItemFrameEntityRenderer.render(ItemFrameEntityRenderState itemFrameEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidLeashKnotEntityRenderer.render(EntityRenderState renderState, MatrixStack matrices, OrderedRenderCommandQueue queue) voidLightningEntityRenderer.render(LightningEntityRenderState lightningEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidLivingEntityRenderer.render(S s, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidLlamaSpitEntityRenderer.render(LlamaSpitEntityRenderState llamaSpitEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidOminousItemSpawnerEntityRenderer.render(ItemStackEntityRenderState itemStackEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidPaintingEntityRenderer.render(PaintingEntityRenderState paintingEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidPigEntityRenderer.render(PigEntityRenderState pigEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidProjectileEntityRenderer.render(S s, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidPufferfishEntityRenderer.render(PufferfishEntityRenderState pufferfishEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidSalmonEntityRenderer.render(SalmonEntityRenderState salmonEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidShulkerBulletEntityRenderer.render(ShulkerBulletEntityRenderState shulkerBulletEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidTntEntityRenderer.render(TntEntityRenderState tntEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidTridentEntityRenderer.render(TridentEntityRenderState tridentEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidTropicalFishEntityRenderer.render(TropicalFishEntityRenderState tropicalFishEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidWindChargeEntityRenderer.render(EntityRenderState renderState, MatrixStack matrices, OrderedRenderCommandQueue queue) voidWitherSkullEntityRenderer.render(WitherSkullEntityRenderState witherSkullEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) private voidPlayerEntityRenderer.renderArm(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, Identifier skinTexture, ModelPart modelPart, boolean sleeveVisible) private static voidGuardianEntityRenderer.renderBeam(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, Vec3d vec3d, float beamTicks, float float2, float float3) protected voidAbstractMinecartEntityRenderer.renderBlock(S state, BlockState blockState, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light) protected voidTntMinecartEntityRenderer.renderBlock(TntMinecartEntityRenderState tntMinecartEntityRenderState, BlockState blockState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2) static voidEnderDragonEntityRenderer.renderCrystalBeam(float dx, float dy, float dz, float tickProgress, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light) private static voidEnderDragonEntityRenderer.renderDeathAnimation(MatrixStack matrices, float animationProgress, OrderedRenderCommandQueue orderedRenderCommandQueue, RenderLayer renderLayer) static voidTntMinecartEntityRenderer.renderFlashingBlock(BlockState state, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, boolean bool, int int3) Renders a given block state into the given buffers either normally or with a bright white overlay.protected voidEntityRenderer.renderLabelIfPresent(S state, MatrixStack matrices, OrderedRenderCommandQueue queue) protected voidPlayerEntityRenderer.renderLabelIfPresent(PlayerEntityRenderState playerEntityRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue) voidPlayerEntityRenderer.renderLeftArm(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, Identifier skinTexture, boolean sleeveVisible) private voidPaintingEntityRenderer.renderPainting(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, RenderLayer renderLayer, int[] int2, int int3, int int4, Sprite sprite, Sprite sprite2) voidPlayerEntityRenderer.renderRightArm(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, Identifier skinTexture, boolean sleeveVisible) static voidItemEntityRenderer.renderStack(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, ItemStackEntityRenderState state, Random random) protected voidAbstractBoatEntityRenderer.renderWaterMask(BoatEntityRenderState state, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light) protected voidBoatEntityRenderer.renderWaterMask(BoatEntityRenderState state, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light) -
Uses of OrderedRenderCommandQueue in net.minecraft.client.render.entity.equipment
Methods in net.minecraft.client.render.entity.equipment with parameters of type OrderedRenderCommandQueueModifier and TypeMethodDescription<S> voidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S s, ItemStack itemStack, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, int int3) <S> voidEquipmentRenderer.render(EquipmentModel.LayerType layerType, RegistryKey<EquipmentAsset> assetKey, Model<? super S> model, S s, ItemStack itemStack, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, @Nullable Identifier identifier, int int3, int int4) -
Uses of OrderedRenderCommandQueue in net.minecraft.client.render.entity.feature
Methods in net.minecraft.client.render.entity.feature with parameters of type OrderedRenderCommandQueueModifier and TypeMethodDescriptionvoidArmorFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, S s, float float2, float float3) voidBreezeEyesFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) voidBreezeWindFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, BreezeEntityRenderState breezeEntityRenderState, float float2, float float3) voidCapeFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidCatCollarFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, CatEntityRenderState catEntityRenderState, float float2, float float3) voidCopperGolemHeadBlockFeatureRenderer.render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, S state, float limbAngle, float limbDistance) voidDeadmau5FeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidDolphinHeldItemFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, DolphinEntityRenderState dolphinEntityRenderState, float float2, float float3) voidDrownedOverlayFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, ZombieEntityRenderState zombieEntityRenderState, float float2, float float3) voidElytraFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, S s, float float2, float float3) voidEmissiveFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, S s, float float2, float float3) voidEndermanBlockFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, EndermanEntityRenderState endermanEntityRenderState, float float2, float float3) voidEnergySwirlOverlayFeatureRenderer.render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, S state, float limbAngle, float limbDistance) voidEyesFeatureRenderer.render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, S state, float limbAngle, float limbDistance) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.render(Model<? super S> model, Identifier texture, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, S state, int color, int int2) abstract voidFeatureRenderer.render(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, S state, float limbAngle, float limbDistance) voidFoxHeldItemFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, FoxEntityRenderState foxEntityRenderState, float float2, float float3) voidHappyGhastRopesFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, HappyGhastEntityRenderState happyGhastEntityRenderState, float float2, float float3) voidHeadFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, S s, float float2, float float3) voidHeldItemFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, S s, float float2, float float3) voidHorseMarkingFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, HorseEntityRenderState horseEntityRenderState, float float2, float float3) voidIronGolemCrackFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) voidIronGolemFlowerFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, IronGolemEntityRenderState ironGolemEntityRenderState, float float2, float float3) voidLlamaDecorFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, LlamaEntityRenderState llamaEntityRenderState, float float2, float float3) private voidLlamaDecorFeatureRenderer.render(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, LlamaEntityRenderState state, ItemStack stack, RegistryKey<EquipmentAsset> registryKey, int light) voidMooshroomMushroomFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, MooshroomEntityRenderState mooshroomEntityRenderState, float float2, float float3) voidPandaHeldItemFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, PandaEntityRenderState pandaEntityRenderState, float float2, float float3) voidSaddleFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, S s, float float2, float float3) voidSheepWoolFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) voidSheepWoolUndercoatFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, SheepEntityRenderState sheepEntityRenderState, float float2, float float3) voidShoulderParrotFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) private voidShoulderParrotFeatureRenderer.render(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, PlayerEntityRenderState state, ParrotEntity.Variant parrotVariant, float headYaw, float headPitch, boolean left) voidSkeletonOverlayFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, S s, float float2, float float3) voidSlimeOverlayFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, SlimeEntityRenderState slimeEntityRenderState, float float2, float float3) voidSnowGolemPumpkinFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, SnowGolemEntityRenderState snowGolemEntityRenderState, float float2, float float3) voidStuckObjectsFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTridentRiptideFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, PlayerEntityRenderState playerEntityRenderState, float float2, float float3) voidTropicalFishColorFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, TropicalFishEntityRenderState tropicalFishEntityRenderState, float float2, float float3) voidVillagerClothingFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, S s, float float2, float float3) voidVillagerHeldItemFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, S s, float float2, float float3) voidWolfArmorFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) voidWolfCollarFeatureRenderer.render(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, WolfEntityRenderState wolfEntityRenderState, float float2, float float3) private voidArmorFeatureRenderer.renderArmor(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, ItemStack stack, EquipmentSlot slot, int light, S s) private voidWolfArmorFeatureRenderer.renderCracks(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, ItemStack stack, Model<WolfEntityRenderState> model, WolfEntityRenderState wolfEntityRenderState) protected voidHeldItemFeatureRenderer.renderItem(S entityState, ItemRenderState itemRenderState, Arm arm, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light) protected voidPlayerHeldItemFeatureRenderer.renderItem(S s, ItemRenderState itemRenderState, Arm arm, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2) protected static <S extends LivingEntityRenderState>
voidFeatureRenderer.renderModel(Model<? super S> model, Identifier identifier, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, S state, int color, int int2) private voidMooshroomMushroomFeatureRenderer.renderMushroom(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, boolean renderAsModel, int int2, BlockState blockState, int int3, BlockStateModel blockStateModel) private voidStuckObjectsFeatureRenderer.renderObject(MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, float float2, float directionX, float directionY, int int2) private voidPlayerHeldItemFeatureRenderer.renderSpyglass(S s, Arm arm, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light) -
Uses of OrderedRenderCommandQueue in net.minecraft.client.render.item
Methods in net.minecraft.client.render.item with parameters of type OrderedRenderCommandQueueModifier and TypeMethodDescription(package private) voidItemRenderState.LayerRenderState.render(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, int int2) voidItemRenderState.render(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, int int2) voidItemRenderer.renderAbove(@Nullable HeldItemContext itemContext, ItemStack stack, ItemDisplayContext displayContext, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, @Nullable World world, int light, int overlay, int outline) private voidHeldItemRenderer.renderArm(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, Arm arm) private voidHeldItemRenderer.renderArmHoldingItem(MatrixStack matrices, OrderedRenderCommandQueue queue, int light, float equipProgress, float swingProgress, Arm arm) private voidHeldItemRenderer.renderFirstPersonItem(AbstractClientPlayerEntity player, float tickProgress, float pitch, Hand hand, float swingProgress, ItemStack item, float equipProgress, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light) private voidHeldItemRenderer.renderFirstPersonMap(MatrixStack matrices, OrderedRenderCommandQueue queue, int swingProgress, ItemStack stack) voidHeldItemRenderer.renderItem(float tickProgress, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, ClientPlayerEntity player, int light) voidHeldItemRenderer.renderItem(LivingEntity entity, ItemStack stack, ItemDisplayContext renderMode, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light) private voidHeldItemRenderer.renderMapInBothHands(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, float pitch, float equipProgress, float swingProgress) private voidHeldItemRenderer.renderMapInOneHand(MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, float equipProgress, Arm arm, float swingProgress, ItemStack stack) -
Uses of OrderedRenderCommandQueue in net.minecraft.client.render.item.model.special
Methods in net.minecraft.client.render.item.model.special with parameters of type OrderedRenderCommandQueueModifier and TypeMethodDescriptionvoidBannerModelRenderer.render(@Nullable BannerPatternsComponent bannerPatternsComponent, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, int int3, boolean bool) voidBedModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, boolean glint) voidChestModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, boolean glint) voidConduitModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, boolean glint) voidCopperGolemStatueModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, boolean glint) voidDecoratedPotModelRenderer.render(@Nullable Sherds sherds, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, int int3, boolean bool) voidHangingSignModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, boolean glint) voidHeadModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, boolean glint) voidPlayerHeadModelRenderer.render(PlayerSkinCache.Entry entry, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, int int3, boolean bool) voidShieldModelRenderer.render(@Nullable ComponentMap componentMap, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, int int3, boolean bool) voidShulkerBoxModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, boolean glint) voidSignModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, boolean glint) default voidSimpleSpecialModelRenderer.render(@Nullable Void void2, ItemDisplayContext itemDisplayContext, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2, int int3, boolean bool) voidSimpleSpecialModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, boolean glint) voidSpecialModelRenderer.render(T data, ItemDisplayContext displayContext, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, boolean glint) voidTridentModelRenderer.render(ItemDisplayContext displayContext, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light, int overlay, boolean glint)