Uses of Class
net.minecraft.client.render.Frustum
Packages that use Frustum
Package
Description
The base package for all Minecraft classes.
-
Uses of Frustum in net.minecraft
Methods in net.minecraft with parameters of type FrustumModifier and TypeMethodDescriptionclass_11931.method_74276(Frustum frustum, Camera camera, float float2) class_11934.method_74276(Frustum frustum, Camera camera, float float2) class_11937.method_74276(Frustum frustum, Camera camera, float float2) abstract class_11942class_11938.method_74276(Frustum frustum, Camera camera, float float2) class_11940.method_74276(Frustum frustum, Camera camera, float float2) -
Uses of Frustum in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type FrustumModifier and TypeMethodDescriptionvoidParticleManager.method_74283(class_11943 class_11943, Frustum frustum, Camera camera, float float2) -
Uses of Frustum in net.minecraft.client.render
Fields in net.minecraft.client.render declared as FrustumModifier and TypeFieldDescriptionWorldRenderer.capturedFrustumprivate FrustumWorldRenderer.frustumMethods in net.minecraft.client.render that return FrustumModifier and TypeMethodDescriptionFrustum.coverBoxAroundSetPosition(int boxSize) Moves the frustum backwards until it entirely covers the cell containing the current position in a cubic lattice with cell sizeboxSize.WorldRenderer.getCapturedFrustum()Frustum.method_74403(float float2) static FrustumWorldRenderer.offsetFrustum(Frustum frustum) Methods in net.minecraft.client.render with parameters of type FrustumModifier and TypeMethodDescriptionprivate voidWorldRenderer.applyFrustum(Frustum frustum) voidChunkRenderingDataPreparer.collectChunks(Frustum frustum, List<ChunkBuilder.BuiltChunk> builtChunks, List<ChunkBuilder.BuiltChunk> nearbyChunks) private voidWorldRenderer.fillEntityRenderStates(Camera camera, Frustum frustum, RenderTickCounter tickCounter, EntityRenderStates entityRenderStates) static FrustumWorldRenderer.offsetFrustum(Frustum frustum) private voidWorldRenderer.renderMain(FrameGraphBuilder frameGraphBuilder, Frustum frustum, Camera camera, Matrix4f positionMatrix, GpuBufferSlice fog, boolean renderBlockOutline, EntityRenderStates entityRenderStates, RenderTickCounter tickCounter, Profiler profiler) private voidWorldRenderer.setupTerrain(Camera camera, Frustum frustum, boolean hasForcedFrustum, boolean spectator) private voidChunkRenderingDataPreparer.updateNow(boolean cullChunks, Frustum frustum, List<ChunkBuilder.BuiltChunk> builtChunks, Vec3d cameraPos, LongOpenHashSet activeSections) voidChunkRenderingDataPreparer.updateSectionOcclusionGraph(boolean cullChunks, Camera camera, Frustum frustum, List<ChunkBuilder.BuiltChunk> builtChunk, LongOpenHashSet activeSections) Constructors in net.minecraft.client.render with parameters of type Frustum -
Uses of Frustum in net.minecraft.client.render.chunk
Methods in net.minecraft.client.render.chunk with parameters of type FrustumModifier and TypeMethodDescriptionvoidOctree.Branch.visit(Octree.Visitor visitor, boolean skipVisibilityCheck, Frustum frustum, int depth, int margin, boolean nearCenter) voidOctree.Leaf.visit(Octree.Visitor visitor, boolean skipVisibilityCheck, Frustum frustum, int depth, int margin, boolean nearCenter) voidOctree.Node.visit(Octree.Visitor visitor, boolean skipVisibilityCheck, Frustum frustum, int depth, int margin, boolean nearCenter) voidOctree.visit(Octree.Visitor visitor, Frustum frustum, int margin) -
Uses of Frustum in net.minecraft.client.render.debug
Methods in net.minecraft.client.render.debug with parameters of type FrustumModifier and TypeMethodDescriptionvoidDebugRenderer.render(MatrixStack matrices, Frustum frustum, VertexConsumerProvider.Immediate vertexConsumers, double cameraX, double cameraY, double cameraZ) voidOctreeDebugRenderer.render(MatrixStack matrices, Frustum frustum, VertexConsumerProvider vertexConsumers, double cameraX, double cameraY, double cameraZ) -
Uses of Frustum in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type FrustumModifier and TypeMethodDescriptionbooleanEndCrystalEntityRenderer.shouldRender(EndCrystalEntity endCrystalEntity, Frustum frustum, double double2, double double3, double double4) booleanEntityRenderer.shouldRender(T entity, Frustum frustum, double x, double y, double z) <E extends Entity>
booleanEntityRenderManager.shouldRender(E entity, Frustum frustum, double x, double y, double z) booleanFallingBlockEntityRenderer.shouldRender(FallingBlockEntity fallingBlockEntity, Frustum frustum, double double2, double double3, double double4) booleanFishingBobberEntityRenderer.shouldRender(FishingBobberEntity fishingBobberEntity, Frustum frustum, double double2, double double3, double double4) booleanGuardianEntityRenderer.shouldRender(GuardianEntity guardianEntity, Frustum frustum, double double2, double double3, double double4) booleanShulkerEntityRenderer.shouldRender(ShulkerEntity shulkerEntity, Frustum frustum, double double2, double double3, double double4)