Uses of Class
net.minecraft.client.render.item.ItemRenderState
Packages that use ItemRenderState
Package
Description
The base package for all Minecraft classes.
-
Uses of ItemRenderState in net.minecraft
Fields in net.minecraft declared as ItemRenderStateFields in net.minecraft with type parameters of type ItemRenderState -
Uses of ItemRenderState in net.minecraft.client.item
Methods in net.minecraft.client.item with parameters of type ItemRenderStateModifier and TypeMethodDescriptionvoidItemModelManager.clearAndUpdate(ItemRenderState renderState, ItemStack stack, ItemDisplayContext displayContext, @Nullable World world, @Nullable HeldItemContext heldItemContext, int seed) voidItemModelManager.update(ItemRenderState renderState, ItemStack stack, ItemDisplayContext displayContext, @Nullable World world, @Nullable HeldItemContext heldItemContext, int seed) voidItemModelManager.updateForLivingEntity(ItemRenderState renderState, ItemStack stack, ItemDisplayContext displayContext, LivingEntity entity) voidItemModelManager.updateForNonLivingEntity(ItemRenderState renderState, ItemStack stack, ItemDisplayContext displayContext, Entity entity) -
Uses of ItemRenderState in net.minecraft.client.particle
Fields in net.minecraft.client.particle declared as ItemRenderStateModifier and TypeFieldDescriptionprivate final ItemRenderStateCrackParticle.Factory.itemRenderState -
Uses of ItemRenderState in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type ItemRenderStateModifier and TypeMethodDescriptionprivate voidShelfBlockEntityRenderer.renderItem(class_11969 class_11969, ItemRenderState itemRenderState, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int overlay, float float2) -
Uses of ItemRenderState in net.minecraft.client.render.entity.feature
Methods in net.minecraft.client.render.entity.feature with parameters of type ItemRenderStateModifier and TypeMethodDescriptionprotected voidHeldItemFeatureRenderer.renderItem(S entityState, ItemRenderState itemRenderState, Arm arm, MatrixStack matrices, OrderedRenderCommandQueue orderedRenderCommandQueue, int light) protected voidPlayerHeldItemFeatureRenderer.renderItem(S s, ItemRenderState itemRenderState, Arm arm, MatrixStack matrixStack, OrderedRenderCommandQueue orderedRenderCommandQueue, int int2) -
Uses of ItemRenderState in net.minecraft.client.render.entity.state
Fields in net.minecraft.client.render.entity.state declared as ItemRenderStateModifier and TypeFieldDescriptionfinal ItemRenderStateLivingEntityRenderState.headItemRenderStatefinal ItemRenderStateFlyingItemEntityRenderState.itemRenderStatefinal ItemRenderStateItemDisplayEntityRenderState.itemRenderStatefinal ItemRenderStateItemFrameEntityRenderState.itemRenderStatefinal ItemRenderStateItemHolderEntityRenderState.itemRenderStatefinal ItemRenderStateItemStackEntityRenderState.itemRenderStatefinal ItemRenderStateArmedEntityRenderState.leftHandItemStatefinal ItemRenderStateArmedEntityRenderState.rightHandItemStatefinal ItemRenderStatePlayerEntityRenderState.spyglassStatefinal ItemRenderStateFireworkRocketEntityRenderState.stackMethods in net.minecraft.client.render.entity.state that return ItemRenderState -
Uses of ItemRenderState in net.minecraft.client.render.item
Subclasses of ItemRenderState in net.minecraft.client.render.item -
Uses of ItemRenderState in net.minecraft.client.render.item.model
Methods in net.minecraft.client.render.item.model with parameters of type ItemRenderStateModifier and TypeMethodDescriptionvoidBasicItemModel.update(ItemRenderState state, ItemStack stack, ItemModelManager resolver, ItemDisplayContext displayContext, @Nullable ClientWorld world, @Nullable HeldItemContext heldItemContext, int seed) voidBundleSelectedItemModel.update(ItemRenderState state, ItemStack stack, ItemModelManager resolver, ItemDisplayContext displayContext, @Nullable ClientWorld world, @Nullable HeldItemContext heldItemContext, int seed) voidCompositeItemModel.update(ItemRenderState state, ItemStack stack, ItemModelManager resolver, ItemDisplayContext displayContext, @Nullable ClientWorld world, @Nullable HeldItemContext heldItemContext, int seed) voidConditionItemModel.update(ItemRenderState state, ItemStack stack, ItemModelManager resolver, ItemDisplayContext displayContext, @Nullable ClientWorld world, @Nullable HeldItemContext heldItemContext, int seed) voidEmptyItemModel.update(ItemRenderState state, ItemStack stack, ItemModelManager resolver, ItemDisplayContext displayContext, @Nullable ClientWorld world, @Nullable HeldItemContext heldItemContext, int seed) voidItemModel.update(ItemRenderState state, ItemStack stack, ItemModelManager resolver, ItemDisplayContext displayContext, @Nullable ClientWorld world, @Nullable HeldItemContext heldItemContext, int seed) voidMissingItemModel.update(ItemRenderState state, ItemStack stack, ItemModelManager resolver, ItemDisplayContext displayContext, @Nullable ClientWorld world, @Nullable HeldItemContext heldItemContext, int seed) voidRangeDispatchItemModel.update(ItemRenderState state, ItemStack stack, ItemModelManager resolver, ItemDisplayContext displayContext, @Nullable ClientWorld world, @Nullable HeldItemContext heldItemContext, int seed) voidSelectItemModel.update(ItemRenderState state, ItemStack stack, ItemModelManager resolver, ItemDisplayContext displayContext, @Nullable ClientWorld world, @Nullable HeldItemContext heldItemContext, int seed) voidSpecialItemModel.update(ItemRenderState state, ItemStack stack, ItemModelManager resolver, ItemDisplayContext displayContext, @Nullable ClientWorld world, @Nullable HeldItemContext heldItemContext, int seed)